Bagelsworth doesn't have a custom title currently.
Location: No Information
Born: No Information
Website: No Information
About:: No Information
Joined: 1-October 17
Last Seen: Aug 12 2018, 08:59 PM
Local Time: Aug 15 2018, 12:28 PM
28 posts (0.1 per day)
( 0.06% of total forum posts )
Oct 11 2017, 08:12 AM
5'10"/Fair and curved build/refined posturePersonality:
Ladylike, majestic, polite/ curious, talkative, adventurous/ stubborn, yet empatheticAbilities:
Controls the Earth Element which supplements her illusions with natural beauty, animals, and geographical structures such as cave openings.Background:
Freydis was born with four tails due to the aptitude with magic her doting parents had. Certainly, her parents were quite proud to have a Four-tailed infant, and this gave cause for them to treat her extremely well - perhaps a little too well. Freydis grew up fairly naive towards the way things went in the world. Despite this, she was very empathetic towards others, and always tried to see the good in those around her - no matter how evil or untrue they might have seemed. She often went off to explore as a child - getting in trouble as she would find herself in sticky situations that required her watchful parents to save her. Freydis' curiosity and wanderlust was often a hassle, but it was impossible to try and make her grow out of it.
Freydis loved life and the beauty it provided to everything around her. As she grew up, Freydis took an interest in Earth Magic as she had found it was capable of producing beauty that could protect itself from those who would see it destroyed for any number of selfish, greedy reasons. Be it through the collective conjoining of vines and roots or assisting the growth of gardens, Freydis quickly became interested in the preservation of life because - having created her own beautiful natural projects - she never wanted to see others with dark or twisted desires to destroy the natural beauty of her world because she felt that everyone deserved to be able to live in a wonderfully beautiful and alive world.
It had been many centuries since Freydis' personal journey around Millirand to help nature grow and thrive when she came upon a most life-changing situation. The kitsune had wandered into an area of breathtaking beauty and wonder she had never come across before. It was a large, open plain - plentiful maple trees and other thriving greenery - that had always passed Freydis' notice before then. For some odd reason, Freydis felt drawn to this place, and a prickling at the back of her neck gave her cause to explore this area further. Explore she did, and with each step, her sense of wonder and awe grew as, the further she went, the more beautiful and mystical the place felt. She didn't think it was particularly significant to anyone, but, all the same, it was beautiful to her, and it became significant in its own right.
As she continued to walk and explore, Freydis happened upon a most peculiar sight: It was a tiny bush with a single flower on it. However, the kitsune's eyes went wide as, with a sudden sense of realization, the flower upon this bush was not just any flower.
It was a red rose.
As far as Freydis knew, one could never find roses in the wild anymore. Many years of collection by greedy nobles or business men had rendered wild roses all but extinct. This magnificent discovery sent Freydis into a fit of awe-inspired tears. For her, one who had so longed to find a sign that what she was doing was appreciated, this rose was the culmination of her purpose.
Freydis resolved, then and there, that she would do everything she could to preserve this rose - for it had become a symbol to her. The rose represented the life upon Millirand, and Freydis felt that if she could protect this rose, and see the single bud become many bushes, then she had been successful in her dream - if only a little. It was her drive - her passion. She wasn't sure what she could do, but she would try.
Picture is the character Societte from the game Granblue Fantasy
Oct 5 2017, 07:17 PM
So basically, I just joined up with the character Gwyneth Nhywylli, who is currently the Lady of Rynorel, and I'm trying to get a roleplay started with her and really get a feel for who she is and develop her more as a character through roleplay and interactions.
I feel like her first roleplay might be within the Rynorel Forest, but that's only because I currently don't have any ideas as to why she would be anywhere else at the moment (feel free to bounce ideas around on that or any other front).
A couple points to make them clear just in case.
Gwyneth is not very good for long range combat situations, so if fighting is involved, I don't plan to do anything crazy in that regard.
Gwyneth is a female-oriented bisexual in terms of romance. While I do enjoy romantic interactions, the rules of Btacd reflect my own policies, and I don't plan to do anything super inappropriate in this regard - not only because it's against btacd rules, but also because those sorts of things sort of weird me out. The more emotional and warm aspects of romance are what I like (i.e. hand holding, having fun together, etc). Do I expect romance to happen any time soon? No, but on the off chance she falls in love, I want it to be extra clear.
If you have any ideas for RP plots or whatever, feel free to bounce them off me. I admit, I'm a little particular about how I go about doing plots, but I'm open to discussion and we shouldn't have too much trouble coming up with anything.
Here's a link to her information. Gwynnie
Oct 1 2017, 10:11 PM
Name: Gwyneth Nhywylli
Occupation: Lady of Rynorel
Appearance: Gwyneth is tall - standing at about 6 feet and 1 inch. Her figure is slender and womanly. She has long blonde hair tinged with green that flows down to her waist. She usually wears outfits colored in green with gold accents, but occasionally humors other color combinations on a whim. She enjoys lighter garb - preferring to stay quick on her feet. She isn't a very "frilly dress" girl, and prefers to wear more "strategically placed" equipment. Her bracers and boots are made from a lightweight metal tinted in green and gold to match the rest of her outfit.
Personality: Gwyneth is a kind person according to many people who interact with her. Much like her predecessor, Gwyneth knows that there is value in being kind to others - kindness given is kindness earned. Gwyneth does what she can to help her people, but she does her best to avoid making promises she's certain she can't keep even if it means letting someone down. Conversely, Gwyneth is fiercely protect of her people - especially those closest to her. She's a bit more open to using force to keep the peace, and understands that a balance between peace and force is necessary for a people to thrive - for what use is a gentle hand if it is not firm enough to deny those who would see the people of Rynorel harmed their chaos? Gwyneth believes in a "Big Stick" policy - be nice and diplomatic until threatened, then defend and fight fiercely to make one's foes think twice in the future.
Gwyneth enjoys practicing her combat abilities - though she also enjoys using her Singing Stones to make music for her people. The humming melodies her stones make can be quite beautiful and grand if skillfully used. She also enjoys exploring new places, though her new position makes it difficult - which upsets her.
Abilities: Gwyneth mixes magical skill with martial prowess - feeling it necessary to accept that one should not rely on one type of combat skill exclusively. Gwyneth carries a series of six identical crystals on her person. These crystals - known as "Singing Stones" float through the air and follow Gwyneth's flow of magic with her hands and thoughts. When she wills them to, the stones fly through the air at quick speeds - humming melodically as they do so - thus the name. These stones have two modes - Protect and Condemn. Protect mode sees these stones with a glowing white hue - ellipse in shape. Protect mode allows the stones to focus Gwyneth's magical energy into healing or recovery effects to assist allies. Condemn turns the stones red, and they shape into sharp rhombuses. Condemn mode allows the stones to focus Gwyneth's magical energy into harmful effects as simple as flinging the stones at the target, or, in a more complex turn, exploding the stones altogether to pepper foes with shards of cutting crystal.
Moving the crystals at all requires a fair amount of magical energy, and while Gwyneth has a fair endurance for an elf, she can not maintain direct control of the Stones' movements for more than twenty minutes in a given time. As a result, she requires being able to mix her magic and physical skill into a quick, deadly dance to end fights sooner rather than later. The longer she is in combat, the more rapid and apparent her exhaustion becomes.
To save energy so she can fight longer if necessary, Gwyneth is also a fairly capable close quarters hand to hand combatant. Using her hands and feet, Gwyneth can show agile prowess against foes. Her custom made boots and bracers hide small, sharp blades in them that can extend and retract with a simple mechanism that magically controls the blades. Mixing a mighty whirlwind of kicks and punches with somersaults and jumps for evasion, Gwyneth is a capable fighter.
Because she is not much of an archer or long-range magic user, Gwyneth's effective combat range is mostly Close to Medium range (the farther out she needs to send her stones, the more magical energy she uses). She is not very effective at extensive ranges - requiring those with long range capabilities to supplement her more close and personal style.