by tooth & claw dragons

where darkness and chaos reign...
Welcome to the land of dragons and elves; demons and death. Here, you may weave tales of all creatures, great and small - magic is found in everything, and many worlds one can explore are open for discovery. By Tooth And Claw Dragons, often shortened to BTACD, is an original high fantasy role-play site with over eighty species and ten solid worlds, fifteen years strong. Freedom of creativity is boundless within the established lore, and member suggestions are not only accepted, but encouraged. We release new content monthly, and are always expanding our wondrous Realms. Come and play with magic, honor the great gods, and beware the balance that governs all...
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 Adamar, [x] Shar/Halgian Fallen || Male
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First Name: Adamar (Halgian for unyielding); often uses his nickname "Ado"

Last Name: Since he was abandoned at an early age and never knew his last name, this varies. He rotates through a few aliases for deception, most notably, "Rozuyo" and "Mhunei" (his own little inside joke*). Sometimes he makes names up on the spot when in a precarious situation... such as run-ins with law enforcement (he intends to be gone long before they figure out it's fake).
* Rozuyo & Mhunei are Draconic for 'nameless'

Gender: Male

Age: Has no idea, thinks he looks ~30 or so in human years

Species: Shar/Fallen* (he suspects, but does not actually know this)
* Ado came from a Shar woman mating with a Halgian Fallen. This might not be confirmed for him IC.

Alignment: Neutral-Light

Appearance: Adamar has eyes reminiscent of the Shar: hazel-green with strangely elongated pupils. His hair is tawny and thick, but it has a few streaks of pale, almost inexplicably white strands running through it. He generally wears it around shoulder-length; sometimes loose, sometimes pulled back. Every couple of years he gets bored with it and shears it all off, only to grow it out again. Perpetually tanned, sometimes to the point of being burnt. Often travels with his hood up now, no matter the weather. He doesn't spend many daylight hours indoors. Could probably pass for attractive if he wasn't always scruffy, covered in a layer of road dirt, and hiding under threadbare travel clothes.

Of average build, although above-average height due to his genetics makes him look a bit lean, even lanky when he hasn't been eating right. Fairly well-toned through the simple necessity of his lifestyle, and several hard-labor jobs. A speedy runner when needing an escape, which has been often over the years. He’s been in quite a few scrapes and has the scars to prove it, although his friends are always impressed how well he heals from otherwise serious injuries.

Equipment: He dresses practically and travels light, bringing only what he truly needs on the road. There's a bow and quiver strapped to his pack, but he mostly uses them for hunting. The long knives strapped to each of his upper legs are more useful in combat. When faced with a magic-wielding foe, the runes embedded in the metal provide a small protective boost to their bearer. Their acquisition was incredibly costly, thus making this set his most prized possession.

Abilities: Has innate abilities in manipulating light-based powers, due to his (unconfirmed) lineage, but very little technical skill. Most demonstrations of said power arise from life-threatening circumstances where he panics and lashes out with whatever he can call out from himself. It generally manifests as an uncontrolled offensive burst of pale green reiatsu, radiating outward from him and catching anything in its path until it dissipates.

Ado also has latent spirit-walking power that will be revealed to him in the future. Thus far, it has simply plagued him with strange dreams of the Spirit Realms, but he has not explored this potential himself.

He avoids touching people, having found it a strange experience, such as sensing emotions and vague intentions. He can't figure out how to avoid this, so he only uses it in circumstances where one must talk their way out; seems like he can sometimes influence the other person this way. Even at the worst moments, Ado finds himself able to talk his way out of the dodgy situations. He has a sneaking suspicion that his ability to coerce someone into doing what he wants is not simply due to his words alone, but Shar-bred males can't control any power, can they? Despite often finding himself in these difficult spots, he has noticed an impending sense of doom precedes getting into said situations. (He should probably listen to it more often.)

Demeanor, Habits, etc: When he was younger, Adamar relished rising to challenges, and sought the excitement of fights; but several years, scars, and near-death brushes later, he's learned de-escalation is generally the more successful course. These days, he first attempts to talk his way out of a bad spot. If that doesn't work and violence becomes necessary, he is capable of holding his own in hand-to-hand combat, having honed this skill for years on the streets. Sometimes he calls on the power within him, but it's never particularly controlled and can occasionally backfire... like hitting allies. The knives come out only as a last resort; he's perfectly capable of ending someone with them, but he's never gotten used to it.

Past & Current: Adamar suspects he was abandoned by his Shar mother for being male; he has no way of officially confirming this, other than his weird eyes, as he only remembers a childhood beginning on the streets. His name is Halgian, which hints at the other half of his line. It would explain the weird white streaks through his hair, if he was being honest about it. He’s too busy trying to survive to worry about where he came from, and makes every attempt to convince himself that he doesn’t care. Ado survived on the streets of Vystriana's cities, doing whatever it took to stay alive and out of prison, whether that was picking pockets at the Great Tournament of Albronel, or smuggling things (and people) in and out Ibenia's labyrinthine dungeons... for a hefty price. When the Gold Queen's guards start to circle, Ado is quickly out of Vystriana until the heat dies down. Thankfully, the Valkyries seem too busy fighting the Faction these days to chase down his half-breed arse, so he spends time in Evylon as well.

He attempts to keep to the shadows and not commit to anything permanent, preferring to wander. Adamar takes odd jobs to make ends meet, such as crewing transport vessels, loading/offloading gigs at docks, hired hand at various farms, and so on. Due to his vast experiences, he's picked up a wide variety of skills. Recently, he's become more and more involved with a smuggling network; he knows it's dangerous, and hasn't quite figured out how to disentangle himself from it... or if he truly wants to. The money's awfully good, after all. And a strange man from Millirand has been sniffing around lately, talking in hushed tones about how "The Fellowship" could really boost his profits. Ado isn't sure he wants to get involved with this lot, but it sure is tempting.



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I'll tell you my sins and you can sharpen your knife
Adamar ("Ado")

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One of these days the sky's gonna break
Nurzhan
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Character Information Approved!

Please post your character's name and URL in the"Pages and Names" topic; if you have a player group character, please add them to the "Add To Player Group" topic. Both are linked below. Thank you, and have fun with your new character!

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"you do know I have the worst memory in the high desert right"
"that's a lie, you just fill your memory with all things BTACD related"
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