by tooth & claw dragons

where darkness and chaos reign...
Welcome to the land of dragons and elves; demons and death. Here, you may weave tales of all creatures, great and small - magic is found in everything, and many worlds one can explore are open for discovery. By Tooth And Claw Dragons, often shortened to BTACD, is an original high fantasy role-play site with over eighty species and ten solid worlds, fifteen years strong. Freedom of creativity is boundless within the established lore, and member suggestions are not only accepted, but encouraged. We release new content monthly, and are always expanding our wondrous Realms. Come and play with magic, honor the great gods, and beware the balance that governs all...
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 Jesaria, [x] Shar (Ghost) || Female
Name: Jesaria
Species: Shar (Greater Ghost, God Ward of Linath)
Gender: Female
She appeared before the damned and distraught, seeming to walk on a beam of ethereal light, a lady cloaked in wispy white robes, seeming to hang off her limbs, billowing in an unseen wind, golden beads pinning them together.

Cascading locks of pure white flowed down her back all the way down to her knees, with gentle lavender cat-like irises settling upon the vagrant, vengeful spirits, offering them her pale white hand to take them home.

A brilliant glow radiates from her chest...

Spirit-Walk: Jesaria can traverse the veil between the realms of the living and dead at will. Oftentimes, it is to simply call back one of the wayward sheep, and she only leaves for very brief periods.

Dreamwalk: Jesaria also takes a proactive approach to maintaining the balanced flow of the living to the dead, often approaching souls on the verge of doing something awful that cannot be taken back, such as suicide or murder. She will try to reason and convince them to not perform the evil act. Her very presence can soften the edges of nightmares.

Empath: Jesaria can read emotions well by reading souls – this ability can be resisted by those with great control over their own reiatsu/spirit if they so wish.

Shar Magic: Parental Warmth/Mercy: Jesaria rarely unleashes the full power of her shar magic - she sees convincing people via it as unethical. But she unleashes sparks of it in order to return the recipients to a feeling not unlike that of their mother's arms cradling around them. Hypothetically, if she were to unleash the full power at once, she would regress a bloodthirsty killer to a state like a fetus in the warm womb, protected and safe. If she were to do that and lose control, she could risk erasing her own soul.

Healing: Jesaria's healing magic is notable - able to drag someone from the brink of death (NOT RESURRECTION). When the one needing redemption is in an unconscious state, a radiant glow will surround them, and restore them to life. She generally offers this so they can start making amends, making an effort to change their life for the better.

Oath of Pacifism: Jesaria does not ever raise a hand in violence. While she understands the necessity of violence at times, she abhors the loss of life, no matter how vile the soul may be. This may bind her hands into not acting to intervene in cases where taking life is the only way.

Bound to Spirit Realm: Jesaria cannot leave the Spirit Realm for long, and sometimes has to cut her visits short due to the well-being of the majority.

The daughter of a respectable prison warden, Jesaria was always taught to respect others, no matter how vile they were by her father. This was especially impactful given that her father was over one of the most dangerous and deadly prisons in Albronel,

As she grew up, Jesaria was well-loved even by the inmates. Her very presence kept all but the most hardened of prisoners calm and tamed. During some of their last days, she would insist on being the one to cook their last meal and serve it to them.

On the eve of her 18th birthday, Jesaria had deigned to share a piece of cake with one of the most notorious serial killers alive then, Scarsy Jude, who was known for kidnapping young girls, dismembering them, and eating their hearts, believing it granted him magical powers. He had consumed 99, and had one more to go for what he believed to be ultimate power.

Jesaria knelt before Jude to wash his feet, with her guard detail present.

Minutes later, one of the guards stumbled up to her father, an arm missing, and bleeding out. As he died, he told the warden. Jude had done the unthinkable. The 100th heart was his.

The warden summoned Jude before him, and drew his sword, when a brilliant light erupted from over him.


Jesaria appeared as a ghost, the wound where he tore out her heart shining with a brilliant light. She reminded her father of his oath to justice, to the law, to the rights of men deemed 'evil.'

"Promise me. Promise me you won't forget. Promise me you will do what's right, even for those that have cast aside humanity."

Before her father could answer, the visage faded. And before him was the man who had taken away his daughter.

He brandished his sword, and brought it down upon Jude...embedding it in the wall behind him, fractions of an inch away from his skull. Jude cackled, laughing as her father snarled. No one knows what exactly happened to him.

As far as Jesaria, sometimes an interesting phenomenon happens in some of the worst prisons, where a prisoner will wake up, sobbing, and start turning over a new leaf overnight. They claim to have seen Jesaria, who reaches down to wipe their soul clean of blood, tears, and sin as best she can, with a teary-eyed smile like that of a mother reunited with her lost child.

please note to whoever okays this: also check with Verri for God Ward status, want her blessing

This post has been edited by JPG: Jun 10 2018, 11:59 AM

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Character Information Approved!

Please post your character's name and URL in the"Pages and Names" topic; if you have a player group character, please add them to the "Add To Player Group" topic. Both are linked below. Thank you, and have fun with your new character!

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