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Elebits Official Artwork (Kai)
Birth Name: Arris (Pronounced 'Ow-ris') Hector
Age: 13 Years
Hair Color: Golden Blond
Eye Color: Toxic Purple
Complexion: Caucasian (Peach Complexion)
Height: 4'8 Feet
Weight: 49 Pounds
Body Type: Average
Appearance: Arris is an unearthly-looking kid who seems to almost not belong to the living plane. He naturally carries the same build as any other typical child who is about to step into the realm of puberty but there is naturally something off about him. His hair is a legitimate shade of gold, reaches down to his ears and is both surprisingly tough and incredibly straight. Meaning that to try and change hairstyles would take several hours of effort - at minimum. Arris' eyes are a peculiar shade of purple, an uncommon color when compared with most and his skin carries a healthy hue which suggests plenty of time spent outdoors.
The kid has an average build for a person his age which suggests he's gotten plenty of exercise and time outdoors to gift him with a lean body type. He can always be found wearing highly unusual clothing that appears to be crafted in a land far different to the realms. Whether this is thanks to his magic or otherwise remains to be seen, but some parts of his clothing have been shown to be able to morph according to his desires. Typically, he can be found in dark formal-looking clothing which (at base) are mainly black, but are lined with reds, yellows and golds for sleek but elegant designs. His long-sleeved top matches his pants and shoes, but over his outfit happens to be a cape which fits perfectly with the rest of his image. A pouch also adorns his waist which seems to be attached quite firmly to his top and pants with matching buttons and clips.
Personality: This child used to be a friendly, polite kid with a firm grasp of manners and first-time impressions towards accomplices. He was taught to be welcoming, charming, and of course, most important of all; understanding with his peers. It was because of these well-groomed manners and social etiquette being a staple of his younger years, he grew up to be beloved by all. Always holding his chin up, walking with confidence and purpose seemed to ensure others were drawn in. Making him one of the few people around who could honestly say he knew who everyone was along with their various likes and dislikes.
However, that was all before his untimely death...
Arris' personality following his death saw his personality take a dramatic turn. In fact, his persona saw a complete wipe of his former self. He no longer would treat others with humility, he wouldn't approach others with a smile and well-practiced manners, and he certainly wouldn't put himself forward to lend a helping hand to others. In fact, Arris following the accident appeared to be no more then a shell of his former self - one who was incapable of handling even his own emotions alone. This change saw him recede into himself, becoming much more reserved and quiet to the point where one could easily mistake him for mannequins or statues when stationary.
There are a few traits which have since carried over from his former life, but none of which are glaringly obvious to others. Arris is at his best when he is on his own and doesn't have to worry about others along with what they possibly think of him - and what he thinks of them. Parts of his old self show themselves at odd times, but only when believes he is alone or is surrounded only by the Vexis. As a result of his new found abilities and new lease of life, Arris is convinced that ordinary humans (mortals specifically) are beyond understanding or help - which see's him largely avoid or ignore them if he can help it.
Though there was once a time when he seemed to be bustling with happiness and life. Of course, that was before his death. Nowadays Arris does all he can to keep his emotions at bay in order to avoid dealing with his problems head-on. He finds it much easier to function without his emotions actively within himself - holding him back, and thus is why his emotions are typically displayed by his Vexis. It allows him the ability to exercise a certain amount of control over his own emotions, allowing him to always keep a clear head to think and act with. Of course, he is also able to function in battle much better because of this - the alternative seeing him be overwhelmed to the point of paralysis by his own woes.
- Weapon Proficiency: For a reason even he cannot begin to explain, Arris need only pick up a weapon to understand how to use it properly. While he may not be able to fight on par with masters with certain weapons, he can certainly hold his own if needed.
These are small spirit-creatures that he may utilise through a bond of sorts, originating from his past; the souls of those he has seen die, that he's come to call the 'Vexis' for lack of a better name. They are created only when Arris witnesses the death of a mortal being which he himself (directly) did not cause. All Vexis look exactly alike (black skin, tiny arms, no legs, large eyes, entire body in the shape of a raindrop of sorts), right down to the tips of their tails, but each one carries a different soul within them. Whether this means they keep their original personalities and traits from when they were alive or not remains to be seen, but they are all capable of an odd manner of speech that Arris can understand, are capable of thinking for themselves, and can all leave Arris' side to perform given tasks independently if necessary. These Vexis are bound to Arris from the moment of their death until the very moment they are given a "second death". But by using Arris' emotions as an active source of power, they are capable of defending themselves or him in a number of different ways.
When a Vexis has taken on a certain emotion and displays the specific abilities that come with it, Arris is capable of temporarily merging with the creature-like spirits in order to make use of those abilities himself. Once merged, Arris is capable of using the emotions abilities much like the Vexis before him are capable of, but he is able to take it even further -a second level as it were- which enhances the benefits gained. Arris is only capable of merging with a single Vexis at any one time. And if at any point Arris stops feeling a certain emotion or begins to feel another, a Vexis is capable of switching to the new emotion immediately - abandoning the former in the process.
Arris and each of his Vexis can be stopped using particular Gemstones. Obsidian gemstones can see Arris be sealed away for a time and unable to escape upon exposure, but contact must be made for this to be possible. Similarly, the Vexis can also be sealed away in much the same manner, however should they embody a certain emotion at the time, only specific corresponding Gemstone types will be viable to work. Only when all Vexis currently in Arris' possession are sealed can Arris himself be sealed away.
Arris cannot be involved in the death of a mortal being in any way in order for them to become a Vexis. The bond that forms between him and the Vexis upon it's mortal death requires him only to personally witness their death; and nothing more.
Should all of his Vexis be destroyed, Arris will be completely powerless until more can be acquired.
Once all his Vexis have been destroyed, Arris will be overwhelmed by all of his emotions at once which could keep him stunned for however long it takes to personally sort through them.
Surprisingly, because Arris does not have control over which emotion he happens to be feeling at what time, neither he nor the Vexis can decide what ability can be utilized/selected in a given situation.
Due to the nature of the Vexis, these beings can only ever take on negative emotions experienced by Arris.
Arris was born to a high-class family north. From a young age, Arris wasn't gifted with marvelous riches and endless valuable luxuries as most others in wealth are known to receive. Arris was in fact made to spend a large amount of time with various people who would instill within him the necessary morals and values to succeed within the upper class. To which, Arris responded in kind. Months, even years with these "teachers" would be ongoing, where he would see little time for himself, but much time for learning proper etiquette.
However, just because he was forced into being taught nothing but social etiquette and proper speech, that doesn't mean he didn't get to spend time outside or with his family to enjoy himself. As far as his family goes, while they might not have been the most directly accommodating of individuals, they all made it a point to be around when these lessons were going on, or to learn new skills together as opposed to spending time alone. This not only taught Arris certain important values, in terms of both social expertise but also the true meaning of family. His father, mother and older sibling all listened to one another and taught one another as much as they could, but rarely touched on their vast expanses of money for little else other then to gain knowledge and to keep themselves in high places among society.
But such bliss wasn't to last...
On a trip to town to buy some essentials, Arris had managed to get caught in a horrible accident concerning a certain mage's spell. Unfortunately, Arris was killed instantly - unable to survive the impressive display of magic gone wrong. The young boy was killed at the tender age of thirteen years old. Unfortunately, because of the state his body was in following the spell, identifying him to his family was next to impossible. Especially since he wasn't the only one killed in the accident. Instead, his family merely declared him missing, assuming he'd been kidnapped or had gotten lost. Nothing more could be done.
A year later, Arris returned to his family, but despite it being a year since he'd left, he physically hadn't aged a day. It was almost as if he hadn't gone missing and everything went back to how things used to be. Except, the boy no longer behaved as he used to. His family noticed this change, as did his peers. But with how unresponsive he was being, there was little anyone could do to figure out why. Even reversing this new found behavior became folly. Eventually, the boy became incredibly reserved and kept mostly to himself. Unable to speak to others, or even to actively follow in the matters of others. Even when trying to speak and explain concepts to those who would listen, there were things he would say and riddles he would speak that would see others fall into a confused or stunned silence.
It was on the night of a particularly terrible storm when the family were together in darkness that saw an amateur thief sneak into their home - taking as many valuable items as possible. As the family tried to draw Arris' former demeanour out of him to replace the new, the thief slipped into the room and killed Arris' mother on the spot with a sword. Arris' older sibling and father wrestled with this theif, trying desperately to ensure the rest of the families lives, but in the end, the scuffle led to not only his older siblings death, but also his father. And Arris saw it all with his own two eyes.
The whole time, the kid had watched from a corner in safety, trying to figure out what to do; but then he noticed something odd float from the body of his murdered mother. As the fight for survival continued around him, he ignored it all in favor of understanding what had come from his mother's body. What it was, what it could do and how it came to be were all questions Arris would have liked to ask; but the spirit that had since taken shape didn't seem capable of actual human speech. Nonetheless, turning his eyes to the fight, Arris bore witness to the remainder of what had been his family fall to the floor, and the thief that had taken everything he'd known from him in one fell swoop. A moment later, the creature-like spirit that had come from his mother took on a red glint to it's already dark skin and a pair of claws had appeared upon it's forelimbs which it used to then kill the thief with relative ease.
The worst was over...
Following this, Arris was soon joined by two more of these spirits, which he had come to understand meant that each one of these spirits held a small part of his family within them. He grieved for many months, and avoided speaking to others at every instance. But eventually, he came to understand that the spirits -the Vexis- were trying to communicate to him. With a bit of listening and a little bit more patience, Arris came to learn exactly how they came to be and what he'd managed to do with them on that fateful night. He came to understand that in a way, he and they were connected.
Since his death, Arris came to understand that he no longer needed to eat, sleep or uphold any other basic human functions as he had before. So instead of packing some much needed essentials, he simply left his former family home and never looked back. He has since travelled the realms, learning as much as he could about the Vexis as he went, and found out he could do even more with them once enough practice had been taken. But of course, with these new abilities and following on from his rebirth, Arris struggled to understand what he was and why he was able to do so many amazing things. But he has yet to find out the answer...
Wyatt Calaeus Human Junior Adventurer looking to become stronger.
Arris Hector - Mysterious Undead kid looking for answers.
Aterax Demon/Human Hybrid Godward of Pestilence looking to cause strife.
Rhexic Pureblood vampire lazy in every respect.
Finnigan Human kid sacrificed to the Dark Five by parents.
Character Information Approved!
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