snowbound igloo queen
Location: No Information
Born: 19 June 1993
Joined: 13-November 11
Last Seen: Jun 20 2018, 05:37 PM
Local Time: Jun 20 2018, 11:11 PM
1,054 posts (0.4 per day)
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Jun 18 2018, 07:37 PM
Species: Darkened Seraph (avian subspecies).
Sikari's appearance is... arresting. Though comparatively small at five and half feet of height, her four wings - each set of which is fifteen feet when fully extended - boost her stature and tend to invite interest and even awe from those who view them. It is rumoured she once had six, although no one is quite close enough to her (and still alive) to verify.
True to the nature of a darkened seraph, there is not a speck of white on her - although she is not what one might expect with such a background. All four of Sikari's wings are a beautiful soft gold, with the color deepening to from fluffy chick down to a metallic ombre. Her skin is a distinct olive tone and her eyes are sky blue, rimmed in white khol. She has a liking for different colors for her lips, painstakingly made from essences of crushed flowers that can vary from emerald green to violet and a sharp, iridescent red. Sikari's hair, a pale blonde that naturally bleaches easily, tends to be half-hidden; she enjoys wearing elaborate scarves that cover her head and wind around the lower half of her face. The cloth is almost always richly colored and embroidered in costly thread. The rest of her usual outfit is somewhat dull, tending to reflect clothing common to the area she is in.
With such a distinct appearance, however, it's hard to imagine Sikari faring well as an assassin. Her advantage comes from how dissonant her often sweet, bubbly appearance can be with the reality of her work; few see the attack before it happens. The seraph never lingers long, and in the few places familiar with her antics, she has been nicknamed the Butterfly Killer for her evanescent appearances.
Sikari's trademark weapons are a series of needles fashioned from Snakekind fangs, hollowed out and fitted with engraved metal grips. Designed by a Mythkin smith and purchased at a high price, Sikari has two sets: the first four, whose hollows can be easily filled with any liquid and injected into a pierced target; and the latter three, each of which are engraved respectively with the k'vaenar runes for Sleep, Truth, and Fire. While all of them are originals, these last three are Sikari's most precious, requiring a full third of her energy to "charge" per fang.
Shicur (Sleep): a victim injected with the concentrated reiatsu from this needle will lose consciousness almost immediately if they are unaware of the attack. Adrenaline and healing or counter-slumber magic will stave off its effects, but at the cost of a massive drain in the victim's own reserves; they will generally resemble someone heavily intoxicated and with similar errors in judgement. The effect can last up to six hours.
Tem'rae (Truth): a victim injected with this form of reiatsu will be rendered temporarily incapable of deceit, either in thought or speech. Those with particularly strong mental defenses will be able to repel Sikari's attempts to force truth out of them, but a blend of Shicur and Tem'rae will make it incredibly difficult to resist. Kitsunes are especially vulnerable to this attack, as their illusions will fracture or sometimes fail altogether when they are unable to lie. The effect wears off within an hour.
Faenn (Fire): this is perhaps the cruelest of the engraved needles. A victim of Faenn will suffer pain that ranges from a slow cut to being burned alive depending on the length of time that it is embedded. The wounds are psychologically induced; once the needle is removed, the pain stops immediately and the only evidence of the attack is the injection site. Very few are unable to keep themselves from screaming by the sixth minute, and Sikari has timed the average rate of madness at twenty-four.
Though she primarily concentrates her reiatsu in her tools, Sikari is able to manipulate people's perceptions to some degree, cloaking herself from those who would watch for her in crowds by use of simple spells that make her forgettable in strangers' minds. She has no defensive capabilities and relies strongly on her natural talent for hiding to escape being confronted directly. Because of this significant weakness, she rarely appears in front of others without the presence of her brother, being vulnerable to those who prefer brawling combat to stealth.
Jun 3 2018, 02:32 PM
Covahold, outside the main village. WEATHER:
A light rain brought in from the sea. It's late afternoon, humid and chilly.TIME:
1 day behind current.CHARACTERS INVOLVED:
Lucian, Esme, and Ares
Jun 1 2018, 05:44 PM
Welcome to this month's Monthly Contest! These MCs, as they are known, happen every non-holiday month, and are fun little events or contests that staff put up for you members to partake in. Whoo!
MC#: AGE OF HEROESBy a road obscure and lonely,
Haunted by ill angels only,
Where an Eidolon, named NIGHT,
On a black throne reigns upright,
I have reached these lands but newly
From an ultimate dim Thule -
From a wild weird clime that lieth, sublime
Out of SPACE - Out of TIME...
[dohtml]<h1 style="font-size: 25px; border-bottom: solid 2px; margin: 2px; padding-left: 10px;"><b>THE CONTEST!</b></h1>[/dohtml]
Hark to the Age of Heroes! At a time where the Realms were just rising to their feet, with looming gods, fierce battles, and terrible, frightening foes, some of the greatest legends were born. Who were they? Well, that's up to you.
In this month's contest, I challenge you to write a truly remarkable
legend about a past hero, one who lived and died by their beliefs... or, perhaps, their vicious enemy. From Sir George of Britain to Draco of Romania, whatever inspiration seizes you is welcome at this round table. Of course, there's a catch:
[dohtml]<h1 style="font-size: 25px; border-bottom: solid 2px; margin: 2px; padding-left: 10px;"><b>THE RULES!</b></h1>[/dohtml]
Here are the rules of this MC!
- NO LONGER THAN 1000 words. Brevity is the key to wit.
- All legends must take place somewhere (and sometime!) in the Realms.
- The hero in question is not canonically alive. Your characters may be descended from them, or they may have influenced some of our longer lived denizens, but the hero him or herself cannot be a currently playable figure.
- BTACD lore only! Please do not actually bring in Sir George, that would be awkward. :P Especially since our George is a dragon who crashes through towers!!
[dohtml]<h1 style="font-size: 25px; border-bottom: solid 2px; margin: 2px; padding-left: 10px;"><b>SOME HELPFUL LINKS!</b></h1>[/dohtml]The TimelineOther LegendsPossible Keystone Events
[dohtml]<h1 style="font-size: 25px; border-bottom: solid 2px; margin: 2px; padding-left: 10px;"><b>THE PRIZES!</b></h1>[/dohtml]
1. One event item
(no god weapons and no one-of-a-kind items) from Zacyn's Hoard
and 2000 jaden.
2. One item from the Hidden Passageway
valued at 4000 jaden or less, in addition to 1000 jaden.
3. 1000 jaden and my love.
Note that the top three legends will be RECORDED AS CANON; this may extend to any special mentions, so try hard!
Good luck, and may the sword be ever in your (best) hand.
May 27 2018, 08:51 PM
PLAYERS INVOLVED: Darkeh, you!
WEATHER: Mostly clear; wisps of clouds in the highest altitudes.
TIME: Current time. Late afternoon; nearing sunset.
CHARACTERS INVOLVED: Nina, Repentance, Gene, etc.
Apr 16 2018, 03:45 PM
Species: Pure Elf
Family: Heron (dark elf)
Tall and slender almost the the point of malnutrition, Eleni cuts a particularly lanky, graceful figure. When not hidden under layers of cloth and wraps, her skin is so pale it faintly glows in the darkness, and her hair, which falls in thick ringlets to her shoulders, is whiter than cobwebs. Even her lips and eyelashes are devoid of color; in contrast, her eyes are shockingly blue, saturated in the tradition of the pure elf gene.
Eleni, however, prefers to hide these distinctive features. Mistrusted and easily identified among the drow of D'issan, she learned long ago to cover up her skin under layers of black cloth and grey wraps, even going so far as to wind a scarf around her hair. Ashes, rubbed into her skin, dull the brightness and give her a semblance of belonging among the other natives of the underground city. She wears a single diamond teardrop earring in her left ear, matched by her brother's, and a vial of refined darklily essence that acts as a safeguard against capture.
To call Eleni loyal is an understatement. After their mother died in childbirth and their father joined the Faction to throw down the Golden Queen, Eleni took it upon herself to care for her younger brother by whatever means necessary. Unfortunately, as a poor denizen of little note in the depths of D'issan, those means did not leave much room for moral scruples.
It began with petty theft and ended with Eleni attempting to rob a high-ranking Faction member in the Council's own quarters. Caught, she was given the choice of accepting the role of an informant or dying then and there. Even then, Eleni's only thought was for her sibling lying awake for her with a hungry stomach. The choice was obvious.
So began many months of Eleni ferreting out traitors in the Faction's ranks, their exposure traded for her and Heron's ongoing safety. Rather than grow to resent the boy for the choices she made, Eleni's hatred of the Faction strengthened, and she would often tuck Heron in at night with stories of beautiful places safe from the reach of Nina - the exile continent of Khankirae. The dreams did not only take root in the boy; for long hours after Heron fell asleep, Eleni would think of how they could make their way there, leaving this war and its dangers far behind. But always, she would be reminded of the darklily vial resting on her breast, and the promise of death if they tried.
As a pure elf, Eleni has a natural strength in light magic. She manifests it in many forms: a ball of blue light, favoured in dark places; a shifting fog toxic to creatures affiliated with shadow; a shield with the consistency and transparency of glass, held together through will; and, in extreme situations, in the form of a dagger with the same solid qualities. This last action, done presumably in an act of violence, is difficult for her to maintain for long durations as it takes considerable concentration to keep the magic corporeal while also fighting an enemy of any skill.
This, of course, means that it's much simpler to keep an array of ordinary knives on hand instead. Eleni dresses in form-fitting clothes that allow her the greatest freedom of movement; her weapons, therefore, are small and easily concealed, with one sliding into a sheath-pocket on the small of her back, another strapped to the inside of her calf and one on her arm, and a fourth hidden in the sole of her boot. She keeps lockpicking pins and a small vial of sealant for refolding letters or missives undetected.
For all her physical preparations, however, Eleni makes for a poor fighter. Accustomed to stealth and light as a feather besides, she has never received formalized training in combat and would fare no better than a child with a sword or a bow in hand. When faced with such opponents, she must rely on her quick wit to evade them, and has made an undignified escape out across the rooftops more than once.
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