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Jul 4 2018, 02:21 PM
<p><br><img src="https://i.imgur.com/iOR2Vc2.png" height=350>
<p>Ammir is a self-exiled half-demon from Famine, having distanced himself from his family and the Realm who never did him any favors, to strike a new life for himself in the other Realms. Desiring power, Ammir fell into the wrong crowd and learned to ply his silver-tongue towards conning people out of their money and helping the criminal underbelly of society with their trades.
<p>A victim of fate, Ammir has found himself tethered to a powerful, evil God in exchange for his life (he did something he shouldn't have). As the God Ward of Lithmor, he possesses potent power at a price that was more than he bargained for.
<p>A man with an ever-changing persona and a enigmatic charisma, Ammir plays his part in history as a minion of an evil God and does whatever his
ahem, Benefactor commands of him. Mainly... torture and information-gathering.
You've got an appetite for destruction
<br>I guess that makes you just like me
<p>Oh no. Ammir likes to keep people at a distance. He's charming and persuasive, but he's self-centered and ostentatious. He feels things strongly, and that has given him reason to keep others from getting too close. He'll put on a show around you, and act like he enjoys your company, but the less he cares, the more he doesn't have to feel anything about anyone.
<p>Doesn't mean you can't become his friend. Ammir is often a man of conflicted feelings. He's not cold-hearted, he's just jaded. Since he can feel, he will, even if it's against his better judgement. Just don't expect him to be loyal. He's a bloody coward and there's a good chance he'll feed you to the lions to save his own hide. Especially if he can distance himself from you emotionally before he does it.
My mind is a house with walls covered in pain
<br>See, my problem is I don't fix things, I just try to repaint
<p>This fool is a self-made martyr and professional victimizer. He both hates and loves all parts of himself. Cocky, arrogant, disdainful, cowardly, distanced, obstinate are some negative traits about Ammir. In truth, he has more negative traits than he does redeemable ones, even if all the negative traits are hidden by a layer of false kindness.
<p>Ammir dislikes authority and will buck underneath it. Like he both hates and loves himself, Ammir hates his shackles that bind him to Lithmor, but he loves the power that he'd been given - just not necessarily the paths that he is forced to take. All the more reason to hate himself and drive him down the path of self-destruction. It's nothing personal if he as to torture information out of you. He's jut pleasing his master, and saving his own skin in the process.
<p>He despises Kurai, and especially his former homeland, Famine. He's not a fan of other demons, having grown up originally being bullied for his lack of magic and his unique physical traits, then pulling himself up from his boot straps and becoming a small menace on the streets as a youth. A loser with no future, his family relationships blew up and he left that all behind. If Famine burned to the ground, he'd help by tossing a fireball into the inferno.
If this was meant for me, why does it hurt so much?
<br>And if you're not made for me, why did we fall in love?
<p>Ammir is a fan of worldly pleasures of all senses. He'll try anything once (and yes, I know this is 3-1-3, so you can use your imagination on all those things ;D ). He's fond of things of a physical, rather than an emotional, level. He keeps people in the dark, so it would be very hard to get inside his head enough to develop any sort of two-way intimacy. Like his friends, Ammir would be even less willing to let someone get this close to his heart. If if he... there would be much torture and drama to be had. >3
<br>Heartwood, Shi'vrann'aeli, Evylon
Jul 4 2018, 12:48 PM
stand in picture (I need to draw him)Wisdom is not a product of schooling but of the lifelong attempt to acquire it.
Kept In Shadows, or Kis for short, is a melanistic Felris thief who acquires tomes and scrolls of knowledge for either himself or for buyers. He has little need for gold, other than to live, and can be paid for in other tomes or scrolls (sort of like a trade-in lol) - although he will take gold if no knowledge is offered.
A former slave to a group of bandits who kidnapped him from a young age and taught him how to steal for their own gain, Kept In Shadows was kept in a small shack with a hole in the corner for a toilet for most of his childhood and into his mid-teens. The crack in the wall of the shed was the only source of light that he had, and at night, he liked to stare up through the crack at the moon above him. He was only allowed out to train (which often involved beatings), and then later on, to run errands and commit petty theft.
In his mid-teens, he killed his captors and fled with the indirect help of his patron deity, Nirni. He loves her, almost like he is infatuated or obsessed, and many of his ramblings under his breath is directed towards her, no matter where in the Realms he may be.
Although Kis is not completely sane from years of oppression, he taught himself to read and developed another obsession beyond his mistress - knowledge. Kis will dive into any ruins, or steal into any tower, to acquire access to knowledge and either glean from it what he can, or steal it for himself.
He especially likes magical tomes or scrolls - whatever will give him bits of power that he can use for himself. He has a few magical skills that he has also taught himself over the years, making him a jack of all trades in the magic department. He is especially good at finding traps and discerning magical reinforcements. Friends
Kis is pretty friendly. He doesn't truly trust anyone, but he has no reason to keep them at a safe distance from him. He acts simple, but his actions betray his wicked sharp mind. He's eccentric and he speaks in third person, which can be either off-putting or endearing, depending on the person. He's a thief, but a trustworthy one. He has a reputation in small circles of Ristell who know of him as the Book Thief. He has a personal code - no murder except self-defense, doesn't hide information, doesn't try to double cross you or rip you off, always delivers the product.Enemies
He steals things, so... anybody he steals from? He likes to be in and out, so although he might have people who don't like him, they don't know who he is. He prefers to remain anonymous, so sometimes he will work with a guild on commission. Lovers
He first love is Nirni, even if it is one-sided. But he wouldn't be totally against a worldly relationship. Little seeds of romance could blossom if someone catches his eye, or they find his oddities endearing enough. He's also a notorious cuddler, having had no one to touch for most of his childhood. Looking for:✧
Odd friends - people who are also eccentric, who could compliment his skills on a job.✧
A run in with the law / the owner of what he's trying to steal. Stealing from an Order tower would be fun.✧
A run in with the Ruby faction. He's a guildless criminal vagrant, and although he has worked with smaller circles, he's never worked with anyone on a larger scale.✧
Some good ole' dungeon delving! He's gonna be the one who takes all the old scrolls and books. lol✧
Curiosity killed the cat - gimme some danger!Current Location:
Jul 4 2018, 12:01 PM
Roses fall, but the thorns remain.
The reigning Vhela of the Myr Pack of the Myrlands, Kisivra is a earth elemental Vystrian wolf. She is tall and lanky, with mottled, dark-green and teal fur and golden eyes. The fur of her tail is extra long, like a horses, and flows without any breeze behind her. She has several 'earthy' accents on her fur, such as embedded peridot gemstones in patches and bioluminescent markings on her forehead and across her back. She wears delicate golden jewelry such as a runic amulet behind her ear and bangles with chains looping between them.
Despite her delicate appearance, Kisivra has a hidden ruthlessness. Like the old forests, who hide many dangerous secrets off the beaten path, the she-wolf is motherly, calm, rational, all good traits of a leader. She is also an opportunistic twister of words. With her back against the wall, she is a dangerous shifter - taking the form of any earth-type beast such as a giant spikey bear, small earth dragon, or a rock golum.
Her familiar is a dark brown owl with luminous green eyes, named Oren. He's a grumpy little bugger who likes to garden. His feathers can turn into plants, so when they fall out, he likes to plant them.Truths and roses have thorns about them.
Kisivra has many friends. She is a dependable person and can be counted on to have your back. Her pack is her life and she will defend them from outsiders, even if they are in the wrong and she knows it, making her extremely loyal. The reputation of the Myr pack is her own reputation, so she will protect it even if her back is against the wall. As a rational being, she can settle disputes within her pack fairly easily, and is a good judge of character. Although she has had none of her own, she is especially fond of pups.A thorn defends the rose, harming only those who would steal the blossom.
As a newly-hatched leader, Kisivra has yet to gain any enemies that she knows about. But she is bound to collect some, especially if she has to make any hard decisions where two parties are involved. She doesn't try to make enemies because it would not be beneficial to her pack or herself, to amass vengeance against them. The red rose whispers of passion, And the white rose breathes of love
O, the red rose is a falcon, And the white rose is a dove.
Kisivra is currently running the Myr pack on her own, with her higher ranking wolves by her side, but she would like a Vhelan to help. I'm thinking a light elemental or water elemental wolf to complement her earth elemental. Light and water because they can help her grow things together, and it would be cute. 8D Personality-wise, someone with a strong sense of justice, but who is also calm in nature. I feel like a closed-off, shallow, or hot-headed mate would clash in a way that would not be good long term. However, we can always play with that drama. Could be fun! Current Location:
Jun 18 2018, 01:16 PM
Name: Kept in Shadows (for short: Kis)
Age: 73 y.o. (physically 27 y.o.)
Appearance: Kis is not as tall as his fellow Felris, and that might be because he resembles a melanistic jaguar, a type of large wild cat that is known to be stocky and small, but no less strong. He stands at 5'9", with a stocky, muscular build with a v-shaped torso and wide hands and feet. He is surprisingly agile and light on his feet. He has jet black fur with black spots that are only seen in direct light. He has "hair" which is just longer fur from the top of his head, down the back of his neck. He has large pale yellow-green eyes and a broad, noble face. His facial expressions are generally pretty lax, looking placid or curious. Very rarely is his muzzle bunched up in anger, where sharp pointed canines can be seen. He has a relatively short tail that curls up slightly at the end.
Kis tends to wear dark colors, although not always blacks- such as deep burgundy, purple, brown. He prefers dark colors simply because of his profession. Kis carries alchemical satchels and other small pouches on his body, as well as a couple of strategically placed dagger holsters. All of his person is covered by a long dark purple traveling cloak. He doesn't need boots because he has large digitigrade cat feet instead of plantigrade humanoid feet. His hands are a mixture of humanoid and cat-like, with paw pads and claws on elongated, five fingered hands.
Abilities: Supernatural ability: Kis is naturally strong as a werecat subspecies. In fact, there are few things that are stronger than he. His size does not belly his strength, having dense and compact muscles that can exert more strength than might be expected. He is not the strongest of Felris however, since he relies on more agility and stealth than strength. Kis is almost completely silent on his feet, his pads making no sound on the ground that he walks on. He can see in almost complete darkness. So long as there is some light source, he can use his large cat eyes to reflect light to see, although it'll be in a greyscale and not full color. He has amazing cat-like balance and can land on his feet more often than not.
Magic: Kis uses his reiatsu to perform various spells that he has learned from scrolls over the years. He can turn himself temporarily invisible, he can use telekinesis to move objects around the room or briefly grapple someone to make a get away, he can increase his speed and jump height to get to places he needs to be, and he can read texts in runes/languages he cannot understand. He can use reiatsu to find objects or people that he knows about, picturing them in the back of his mind, that image getting clearer the closer he gets. He can use illusionary spells to change his appearance or create false objects to fool all but the most perceptive. He's basically a grab bag of random, but useful tricks. Obviously, the longer he maintains these spells, the more taxing it is. He is cautious enough to not overdue it.
Poison/Daggers: When not relaying on reiatsu, Kis is skilled in poisons and daggers. He is a self-taught alchemist/herbalist, and creates his own poisons and other remedies from recipes he found in scrolls. He does not poison to kill, just to subdue, except he can be very deadly with the accuracy of his knives. Kis does have venomous fangs as werecats do, and if he needs to defend himself at that range, he will. Both his teeth and claws are strong enough to pierce dragon scales. Unlike werecats, as a Felris, his claws do not completely retract although they can elongate when agitated, so he sharpens his claws on extremely hard materials, like diamonds, to keep them in good shape.
Kis refers to himself in third person only. He mutters under his breath a lot when he thinks no one is paying attention. Most would describe him as gifted and intelligent, but odd and slightly insane. Despite his eccentricity, he is known to be trustworthy and friendly. Kis doesn't steal money as a goal, in fact, he only takes what he needs to survive. He amasses knowledge and not gold. He does covet feathers, and will put them in his "hair" until they get ratty and he'll pull them out.
Kept in Shadow got his name from his slave background. Kept in a small cage in a dark room for most of his adolescent life by a group of thieves, he was only allowed out after his "conditioning". Although his name was a cruel joke to his captors, mocking his tribal ancestry, he kept his name because it took on a different meaning later in life.
Trained to steal, Kept in Shadow broke his chains when he killed his masters and escaped. He traveled far away from where he was enslaved, to steal for himself and for no one else.
Although his personal pantheon of deities includes those who would benefit his lifestyle, Kept in Shadow has always had a personal bond with his chosen deity, Nirni, before he ever heard her speak to him. During his days, locked in that small, dark room, when he couldn't sleep, he stared out of the crack in the wall, up at the moon in the night's sky.
The moon was his only solace, and the night that he escaped was under the brightest full moon. He says his mistress helped him escape by telling him how. Kept in Shadow talks under his breath to his mistress before he sleeps, muttering prayers and what sounds like one-sided conversational pieces. He continually thumbs a symbol of his goddess, rubbing it smooth, which he keeps in a thong pouch around his neck.
His natural curiosity and insatiable appetite for knowledge attracted him to the places across the realms where tomes and scrolls were kept, specifically royal personal libraries and mage towers where knowledge is collected the most. He stole these items, his mind like a sponge as he learned anything he could get his hands on. He even stole texts that were considered forbidden. Kept in Shadow favored magical tomes, where he taught himself magical spells that would help him to steal more.
Known in small circles in Ristell as the Book Thief, he will delve into the deepest ruins, sneak into the tightest castles anywhere in the Realms.
Jun 17 2018, 10:26 PM
Immortal (physical age: 27 y.o. ; actual age: 52 y.o.)Species:
6'0" (not including horns)Allegiance:
Greater God Ward (Lithmor)Alignment:
- Ammir is generally a bit odd looking for a Famine demon (even a half demon) in skin tone and horns (despite being not a War demon, he has large horns, which is not normal). Although, to be honest. His appearance is the least thing that's off about him.
- His skin is a dark midnight blue.
- He has large curling horns like an ibex that are black and grow out of his forehead. They look more like they are growing gradually out of his skin than just jutting out. There is script in Demonic carved into his horns (essentially like a form of body modification) and they start at the base of his horns and follow its curve down to half the length, where it stops at a golden band on both horns. On the second half of his horns are fire opals, cut into the shapes of stylized fire and inlaid into the bone. The tips of his horns have been cut off and replaced with the same fire opal gem (in the form of the 3" of missing tip). The tips of his horns light up when he casts magic.
- He has a tail. It's 5 ft long and semi-prehensile. It's not forked, but instead the end is hairy. Think the Last Unicorn. Both the hair on his tail and his head is a dark auburn.
- He has a Van Dyke mustache/goatee combo. It's the choice beard for smug bastards and those up to no good. Ammir happens to be both.
- His hair is medium length and slightly wavy. There is a little flip of bang in between his horns.
- His pearly whites have pointed canines. They're not long, just obvious and pointy when he smiles.
- His smile is perma-smirked. Even when he's not being smug, it's just. slightly. there. at all times.
- His eyes are almond-shaped, gold and pupil-less. Get used to not knowing if he's looking at you or not. The darkest of magic that he performs changes them to a glowing red, that will fade once he releases the magic.
- Both of his slightly pointed ears are pierced with gold hoops.
- Wears a bit of kohl around his eyes like liner.
- Shadowmancy: The darkest of arts, Ammir can bend shadows to his will.
- He can bend the shadows to cover light to hide himself entirely from the senses. He cannot attack while a shadow, so he would have to rematerialize before he can strike. Depending on how long he has been a shadow, he may be able to attack immediately after. If he has been hidden for a while - such as an ambush situation - he will need to take a moment to strike to regain lost magic. This doesn't take very long but it might be enough time for the most perceptive and reactive to counteract his attack.
- He can also teleport out of them, although he cannot cross continents or realms. He can, however, cover a decent chunk of distance before he needs to stop to recover. Ammir can also corrupt the auras of others, even those made of light, to use to do his bidding. ie. he can use another's shadow to consume them slowly from the toes up.
- He can also use that corruption to easily intimidate or demoralize others, clouding their minds with fear or doubt.
- Ammir can easily see in complete darkness, which is just an enhancement of his demonic heritage, seeing as Kurai has no stars, the Realm is darker. Being able to control shadows means he can also manipulate them in way that lets all available light into his eyes to see, even if it's barely there.
- Ammir's shadow powers are weak to light, fire, and lightning, but only if they are strong enough, being a Greater God Ward.
- Pyromancy: Ammir can control fire, either from nothing or from existing fire.
- He can do little things like create light, or dancing forms in fire.
- But he can also hurl fireballs or rain down fire from a radius around him.
- He can create a personal shield of fire, that can either be made of regular elemental fire, or a black fire, which is a combination of both his shadow and fire manipulation. This shields him from most elemental attacks and simple physical ones (such as ranged weapons like arrows and throwing knives, which would simply just burn to ash when entering the shield. People may also enter the shield radius, although unless they are immune to fire damage, they will be set on fire trying. He can choose to either terminate the shield early (the release of the magic resulting in a small combusted explosion in a short radius around him), or the shield will fade and fizzle out after his magic is spent trying to keep it up. The more attacks that are made on it, the less effective it becomes and the harder it takes to maintain it.
- He can spontaneously combust people, heating up their insides until they suddenly erupt and burn. This is not a skill he enjoys using, but he has that option. The more people that he affects, the longer it takes to set them on fire and the more taxing it is.
- Ammir's fire powers are weak to water, ice, and earth, and although he is a Greater God Ward, this is a secondary power, so although strong, they are not as strong as his control over Shadowmancy.
- Silver Tongued: Ammir's only natural talent, being a once-magicless demon, he is highly charismatic and can get a lot out of people just by talking to them. He adopts the characters others want to see, and the majority of the time people may not even realize what version of Ammir they are talking to. Ammir is more street-smart than intellectual, making him more cunning than tactical.
- Forgery: Ammir is pretty good at replicating simple items, documents, seals, passes, etc. He can create you a very convincing replica that only the maker of that original item would be able to tell is a fake.
- Disguise: In the same line as his skills in forgery, Ammir is good at putting on airs and a disguise to make himself the character he wishes to be.
- Conning/Theft: Ammir is much better at stealing when it involves distraction and a rouse, but he is also a decent pickpocket.
Ammir is more complicated then he lets on. He plays the confident, suave go-getter so well he believes it. Gifted with a silver-tongue, but with no other talents whatsoever, Ammir has had a difficult childhood full of expectations he could never live up to. A willful soul with an independent streak and a loose moral compass, Ammir left those expectations behind in search of something he could be good at. A source of power.
Ammir does not like being told what to do. This is a bit ironic, considering his history of making pacts and getting into debt. His attitude is 'I can fix it later', even though he may hate what he's doing in the moment, it's more of a decision of survival than a moral one. He has a very strained view on his relationship with Lithmor who could also be considered his Master - not that Ammir likes to admit it or think of it in that way. "Benefactor", he'll insist.
Ammir is an absolute coward. If it seems too tough or too dangerous, he will abandon his duty - and possibly his friends - to save himself. He recognizes this fault and hates himself for it. When I said he plays the part, I meant it. Ammir harbors a lot of self-doubt and self-judgement that he carries with him. He's self-destructive for recognizing his flaws but doing nothing about them.
Although he dislikes authority, he idolizes the trappings of aristocracy. He has an attraction to value, and will take it if he wants it. Ammir's lifestyle is rich fabrics, expensive food, and luxurious tastes. He loves, loves, loves food and has an iron stomach. He can stomach things most people can't - which is conveniently also useful for torture.
Despite his flaws, there is good person in there somewhere - not that he would believe it if you told him. He's highly pessimistic and Machiavellian. He is capable of doing what is considered morally just, so long as it does not negatively affect his personal freedoms. He follows a dark anti-hero trope and would be considered Chaotic Neutral/Neutral Dark. History:
Ammir was born to a Famine demon named Nidar (father) and a human mother (Satari). His mother was an ex-slave from a city controlled by War demons. After Ammir was born, there were whispers that his son was not actually his - having dark blue skin, and as Ammir grew and his horns grew larger, the rumors were more insistent, but never provable and never to Nidar's face. His father, not having much in the way of skills after losing his leg below the knee in a skirmish - the one that he acquired Satari during - Nidar ended his career as a shinobi and moved them to Shokku No Kage, where he entered a modestly profitable merchant business within the city. With the distrust of outsiders from within the walls, his mother never went out much, and instead devoted all her time to spoiling her son.
Ammir grew up to be a troublesome teen and a willful young adult, running the streets, getting into trouble and generally acting carefree and irresponsible. He was spoiled by his mother, and had a typical, strained relationship with his father, whom he was not close to. If Ammir was too admit it to himself, he would tell you he just wanted to please his father and receive his praise, although the repeated disappointment has led to too much resentment. Although his father never outright said he was a disappointment, Ammir didn't need to be told that to get the point. It was like anything he did received the scrutinizing stare of his father's silver gaze.
Truth was, Ammir had no innate strong talents. He wasn't good at anything. He had no magical talent, he didn't have a good martial foundation because he never applied himself, he was too irresponsible for business. When he denied entry to become a sheizi ninja, he and his father exchanged heated words, before Ammir left his home with the intention of being gone for good.
On his own, cut off from his parents' funds, Ammir moved around the Realms and soon learned he was good at one thing: lying. He learned how to con people, how to take gold from others without them putting up much of a fuss, how to smooth out tensions, etc. He had a talent for making stuff up, so he learned how to craft disguises and put on a bit of a show on the corners of streets - using games of chance or fortune telling to con folks.
He kept his ears to the ground and in the side streets, where he picked up a tid bit of information. There was a broker who could get you whatever you wanted. Finding the broker, he made a deal with him. He would accompany the other and would help Ammir get a book of Power that would allow him to cast magic like it was an inborn gift, in exchange for Jaden.
The heist went south, Ammir left the Broker to his doom, stole the book and ran off with it. Without the knowledge of how to use the book, Ammir tried to cast a spell from it, only it backfired and destroyed the tome. Either the usage of the book, or its destruction, caused Ammir to be known to the person who had originally owned it. That owner was the avatar of Lithmor. Definitely not Ammir's level.
Instead of killing the thief, Lithmor offered Ammir a deal. He would grant him the potent power that he sought, if Ammir would do his bidding across the Material Realms. If he didn't chose the deal, Lithmor would kill him. With no real choice to be made, Ammir chose the obvious path. Even though it put him in debt and under servitude to an immensely evil entity, Ammir would rather save his own immediate skin.