by tooth & claw dragons

where darkness and chaos reign...
Welcome to the land of dragons and elves; demons and death. Here, you may weave tales of all creatures, great and small - magic is found in everything, and many worlds one can explore are open for discovery. By Tooth And Claw Dragons, often shortened to BTACD, is an original high fantasy role-play site with over eighty species and ten solid worlds, fifteen years strong. Freedom of creativity is boundless within the established lore, and member suggestions are not only accepted, but encouraged. We release new content monthly, and are always expanding our wondrous Realms. Come and play with magic, honor the great gods, and beware the balance that governs all...
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One Who Regrets All
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Location: UK
Born: 9 November 1991
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I am a major video game and anime fan with apparently too much time and money on his hands. Primarily Nintendo and Shounen but I'm open to exploring other options.

RP-wise: I prefer family/fight/adventure plots with threads centred around building relationships then eventually tearing them down through nasty conflict or violence. The vortex of despair is my bestie! Let me know if you ever wanna torment something - I'll be there with bells and whistles!
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Gender: Male
About:: I am the dark side of the moon
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NyteDaez

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10 minutes ago
PLAYERS INVOLVED: @Mimifan @Nix & @NyteDaez

SETTING: Southern Darklight Mountains, just a little way away from the Orphanage's location

WEATHER: Late Evening, dark sky, moon set high above

TIME: Approximately 3 months prior to Current

CHARACTERS INVOLVED: Veryl (Mimi), Nixie (Mimi) Finnigan (Nyte) & Aurum (Nix)
Apr 10 2018, 02:51 PM
PLAYERS INVOLVED: @SherniKaur & @NyteDaez

SETTING: Uncharted location within Felnova - on the way to Vistriana

WEATHER: A dark, chilling night which begets nightmares.

TIME: Several weeks before current time

CHARACTERS INVOLVED: L'Zayn & Finnigan
Apr 7 2018, 10:06 AM


Nash - Black Clover

Personal Stuff


Name: Finnigan "Finn" for short

Age: 10 Years

Gender: Male

Species: Human

Category: L'Zayn Blessing



In Depth




Appearance: Finnigan is a fairly small boy with short brown hair. His eyes only ever seem to reflect fatigue or disinterest, regardless of whatever he is doing, but there are rare moments where he can be expressive. A generous number of freckles also adorns the bridge of his small nose. The kid rarely seems to crack a smile in his day to day, almost making him seem unapproachable, but his sun-kissed fair skin and relaxed stature convey otherwise. Reaching approximately four foot eight inches in height, his physique is pretty lean, revealing a fairly healthy kid who gets a lot of exercise and has the comings of some muscle definition, despite his seemingly timid attitude.

The boy can usually be spotted wearing his trademark plain blue collar undershirt which holds a brown vest jacket over the top. And beige short pants are also worn which easily show off his plain hardened shoes. Obviously not being able to get any kind of clothing which can show off his individuality or personal style in what he wears, the kid typically comes off as uncaring of his own appearance - which isn't actually the case. Were he granted the chance, he'd more than happy to express himself in much more interesting clothing combinations, with many kinds of shirts, shorts, and boots. But it's quite clear he's wearing clothes which he's not only too big/old for but were possibly handed down from others previously his age.


Personality: Finnigan is an easy-going boy who takes things as they come and prefers to coast along on the whims of others and the direction they take. It isn't always a big deal for him to go along with the group dynamic as he's much more content to sit in the back seat and let others take on a leading role. That's not to say he isn't capable of taking on responsibility that comes with being in the spotlight - he just rather leave that sort of thing to others much more suited to it. He's incredibly helpful to those he values and holds in high regard, however.

He has a considerable amount charm for a boy who appears to hold little to no interest in engaging with others. Able to reason and barter with virtually anyone he comes across. He also makes it a point to pick up on the individual traits of others and ensure he is able to communicate effectively with them in a way that feels natural. Should there be some distance between himself and another, he will only try to close that distance once he's gotten a signal of being accepted in some way. However, going out of his way to get on the good side of others is simply asking for too much, in his eyes.

Finn recognises his limits and prefers to work within them, rather than around them. If he realises he can't undertake a task, he will more than likely try to pass it off to someone much better equipped for it than handle it himself. While he is not a completely sharp mind intellectually, he has copious amounts of common sense with a keen eye for details and people that is just as profound. He takes the wishes and desires of his friends and those close to him seriously, but only to a certain extent. Namely, if he can help a friend with something he will most certainly give it a go - but he won't go above and beyond what he's capable of.

Not much of a fan of jokes, preferring to keep a straight face, Finnigan isn't like most kids when it comes to playing pranks. In fact, where creativity is a question - he won't have much of an answer to give. He prefers traditional ways of dealing with things and whats most obvious as opposed to trying something new and daring. He isn't against meeting and befriending new people, but it will take him quite a bit of time for him to truly accept them. Where accomplices go, they're much too fleeting for Finn to remember and so he runs into a lot of frustration when it comes to recalling past encounters and the like.

Particularly invested in many kinds of magic and abilities, his attention can be grabbed fairly easily with promises of the unknown. Namely, the techniques and abilities of others and of different specie are fascinating to him and he will more than likely hang on every word that is uttered upon the subject. He doesn't seem very interested in choosing favourites in much of anything, but he is partial to what is normally considered positive in nature. He clearly doesn't have too much of an intensity to him in much of what he does, but there have been rare instances where he has freaked out. These would be the moments where his composure is completely whittled down and he will lose the will to do much of anything - let alone fix what is broken. As such, he is more than accepting of a little help here and there, and is why he prefer not to overreach in any task when it's not necessary.

There isn't too much that Finn honestly regards as being fun, but he's open minded enough to give most things a try where he can. But for him, how he can appear to others also plays a factor in whether or not he will engage in something, and this consistently holds him back. Even in the face of adversity, he is much more likely to disengage and leave the matter unresolved then to face it head on and overcome it with force. If he cannot hope to avoid such a conclusion, he will do what he considers necessary - even if it is not considered 'fair' or 'humane'.


Abnormalities/Abilities


Nine Lives Joke: Every time Finn succumbs to death at the hands of another intending to kill him, he is able to return to life up to a maximum of six more times with minor regeneration being involved in order to restore his body to its original state. This is both incredibly valuable for one living in such a dangerous world, but also a detriment due to experiencing the horrors of death numerous times in a single lifetime. There are a total of seven cycles he's allowed to go through - each granting him access to a different ability from the previous. These abilities are; Fire, Water, Wind, Lightning, Metal, Poison, Ghost.

But one thing to note is that after all seven cycles have run their course, Finn will succumb to a permanent death same as any other being would once dealt a final blow. In order to avoid this, Finn needs to wait for at least one of his cycles to 'reset' after a significant amount of time has passed - this being approximately half a day or so. Depending on the cycle he has currently taken on, Finn's eye color will change to match and once the intention of using the abilities associated with that cycle has been acknowledged, a large tail comprised of the substance will sprout painfully from his tailbone. Regardless of which it may be.

There is an order to the cycles, but no single cycle can be considered the 'first' or the 'last' as Finn cycles through them one after another. All that can be certain is which he is currently using and how it might benefit him. Should an enemy decide not to kill Finn at any time - he will simply remain within that same cycle using the same ability continuously, as he himself has no control over which cycle he can be in at a given time. Though he will likely know which cycle is next in the order. It should also be noted that he cannot use any of these abilities simultaneously.

- Flame Cycle: Within the flame cycle, as one might expect, Finn sprouts a tail comprised purely of flames which can be used to consciously attack and defend him with fire. The tail can enlarge up to ten times it's normal size for short amounts of time for attacks and can wrap around his body to protect himself for a time. Within this cycle, Finn has an increased resistance to all manner of fire, such as abilities, magic and natural, but he is not completely immune. Intense inferno-level situations will see him fall after some some time has passed. With this ability activated, Finn becomes much faster and agile in his movements and speed, becoming comparable to some animals.

- Damp Cycle: Within the damp cycle, Finn is able to spawn a hefty tail comprised of water to attack and defend as normal. However there are some differences between this and other cycles. For starters, Finn gains the ability to swim at incredible speeds, despite being generally terrible in the water without. It also ensures that Finn can largely absorb water-based attacks with minimal damage to himself and protect him from high pressures. This tail does not offer increased speed, instead maximizing it's defensive capabilities. The tail is also able to morph into different shapes after some considerable concentration to bolster such defences. But should be noticed that the pain Finn feels when using this tail is more an annoyance then painful.

- Shock Cycle: With the shock cycle, Finn grows a tail of lightning which is known to stretch incredible distances. This tail itself causes pain comparable to the Flame Cycle tail, but offers greater attacking properties than any other Cycle by 'super charging' his limbs for certain movements. While he is certainly capable of resisting electrical charges and lightning magic in many forms, once again, Finn is not wholly immune to extended exposure. Defence and movement remain the same with this ability.

- Aerial Cycle: With the aerial cycle, he is able to craft a tail of swirling winds. While this ability only causes minor discomfort with its use, Finn is able to move about freely through the air as if defying gravity. This ability simply makes him much floatier and agile than his other abilities but remains the same in all other respects such as attack and defence. As a result, he can even jump considerably higher and perform somersaults with ease. The tail itself can be used for attack and defence as usual, but can also swirl at high speeds to push and pull objects/people near Finn.

- Silver Cycle: Within the silver cycle, a tail of pure metal is generated, causing Finn the most pain of all other cycles. The tail is comparable to most blades and can be made thinner or thicker to improve it's blunt, piercing or cutting prowess. While this tail is not as flexible as it's counterparts, it can be used to contend with non-magical abilities and weapons. Finn himself has a higher threshold for pain than is normal as well. Being able to resist earth-based attacks and magic is also granted by this ability to some extent but there is a limit to just how much Finn can take. Its also possible for Finn to travel through the earth itself, digging furiously with the tail but how long he can remain underneath depends on his stamina alone.

- Miasma Cycle: With the miasma cycle, a tail birthed of venomous gases and liquids births from his tailbone in a similar fashion. Though this ability isn't close to being physically painful, it inflicts the most continuous damage internally. Finn gains a level of resistance against some poisons, but the longer this tail is used, the worse his health becomes over time and continuous exposure to powerful poisons/toxins will override that resistance as well. Recovery is possible after a significant amount of time has passed after the tail's use. This tail and attack and defend as with all other tails, but is most notable for being able to pass copies of itself onto other beings through physical contact. Ensuring others will be continuously poisoned until it is neutralised. Common anti-venoms and magic focused on curing poison can eliminate this tail on others and reverse drawbacks but the last known cure is to exhaust all stamina reserves. Spurred on by this ability, Finn is able to heal from wounds much quicker than before, though this will not help with losing limbs, fatal damage or even broken bones.

- Specter Cycle: Within the specter cycle, a tail of ghostly ectoplasm appears, causing Finn no harm at all despite its nature. The tail itself is hard to see as it is mostly colourless - invisible to the naked eye. But it seems to 'shimmer' in the air. This tail enables Finn to turn intangible for brief moments to avoid certain attacks or to move through solid objects, but failing to become tangible in an empty space guarantees Finn will die. This is the riskiest ability and is better off never used due to possibly fatal accidents. As for the tail itself, it can attack and defend as normal but does not seem capable of offering any other advantages in combat. Although at times, Finn would swear he's seen the realm of the dead...

Weak Points


There are many issues that come with these abilities. For starters, there is a limited number of times Finn can return to life at a time - the magic number being six. Should this be exceeded - Finn will die permanently. This is because he only has a total of seven cycles and will always use one at any given moment.

A death that doesn't involve another being with the intent to kill him can override all Finn's remaining cycles and will see an end to him permanently. Ignoring all cycles. That said, were he to naturally break his neck after a fall or drown in water, Finn's cycles will not suffice. Also, remaining within danger can also lead to him being unable to revive properly while continuing to exhaust his cycles. For example, remaining in a pit of fire or at the bottom of a lake unable to move.

Only a single cycle is restored at a time and only after a significant amount of time has passed that this can happen. This is done automatically so there is no possible way to ensure a stock of cycles for himself in the middle of fights.

With each cycle, he is granted the use of a single elemental tail tied to that cycle alone. These cannot be switched out for others or used alongside any others.

Each tail only grants a single boost to his own natural physical prowess. I.E Strength, speed, agility. These cannot be used simultaneously.

Each tail causes Finn pain whenever it's in use - depending upon the tail, the severity differs. The lightning and metal tails specifically cause enough pain to dissuade their use completely while the water and wind tails a little annoyances. The poisonous tail, however, causes internal damage and must be used sparingly regardless of his comfort levels.

Each tail grants some resistance to their particular element, however complete immunity is not possible. Being overwhelmed by constant exposure to a powerful spell of that same element is enough to cause Finn damage.

All elemental tails carry the known weaknesses of their element. I.E Water beats Fire. Lightning beats Water. Etc.

Even if there is no tail in use, it can be easy enough to determine which cycle Finn is currently in based upon the colour of his eyes. Red means fire, blue means water, yellow means lightning, white means wind, silver means metal, purple means poison and black means ghost.

Death is still death. The ways in which people die is often painful. Needless to say, Finn is wholly against dying as much as the next person and will do everything in his power to ensure his own safety.

Without the use of his cycles or tails, Finn is essentially useless. He's not any stronger than other kids his age, no smarter, and isn't much faster either. If someone were to overpower him with brute force - there's little stopping them from doing so.

Finn can still be injured and take damage same as any other kid his age. Breaking an arm or knocking him out generally means he's screwed - his cycles cannot help with this.

Previously...


Finnigan was born to a pair of religious fanatics who often passed care of him over to others in their hometown. Essentially ensuring he was reared by the collective community as opposed to his birth mother and father. They were neither very invested in their kid, nor interested in shaping the kind of person he would be. Finnigan spent many days of his childhood playing with the other kids in his town or helping various people with chores and such. Namely carrying laundry baskets from one place to get washed. On days when he wasn't offering his help to the town that raised him, he'd spend his own free time reading up on various books with magical text and what abilities they could grant him. Although he was never very proficient in his studies of the world or such, he did seem to catch on fairly quickly to many of the basic spells and even how to wield a few of them.

There was never a dull moment in the kid's life as he grew older, but he did wish he could be closer to his parents and get to know them better as people. And that's what he resolved himself to do. There was a short period of time where he would help his parents out in some of their rituals but he never quite understood what it was they were trying to do. Because they lived in a pretty lively community, right? What more could they possibly want? Well, it turns out that both of Finnigan's parents weren't happy with their normal lives. In fact, while many of the magical books they collected weren't necessarily religious in nature, many were on the subject of eternal life and immortality typically found in others. They were obsessed and so were hoping to reach such heights through the use of any means necessary.

And so, they often experimented with necromancy in the dead of night or dangerously advanced magic which would have an impact upon their very lives. Nothing seemed to work though - or at least, nothing they thought was worth testing out completely, so they turned to gather favor with the Gods. Specifically the Dark Five in the hopes of someone granting their wishes. During one such ritual in which Finnigan attempted to help them, he stumbled upon texts regarding offering the souls of the innocent up for the gods in exchange for their own lives longevity. Unfortunately, while the main function of the ritual had been successful, Finnigan attempted to thwart it and ruin the ritual in its entirety. Both parents become furious with this, and in the midst of their rage, end up using their own kid as a sacrifice - killing him in the process. Unfortunately significant damage had been done and their home soon burned to the ground in the process. Watching this tragic turn of events, it was then that a curse were bestowed upon the fallen child by the gods in the hope that he might yet be able to decide his own fate one day. The 'gift' being whispered into the throngs of his very soul.

Both parents managed to escape with their lives, and were locked away by the community for the murder of their child and for the dark spells they had been using for years, but when the rubble was cleared away from their fallen home, Finnigan was found alive, despite having a broken arm and some broken ribs. The child was sent to live far away in an orphanage in the hopes of him maybe getting to live a new life without his parents and start anew. Although things might not go the way he hopes...
Mar 11 2018, 05:54 PM


Taiga Kazuya from Battle Spirits: Double Drive

Personal Stuff


Name: Rhexic

Age: Unknown Years (Assumed 114 Years)

Gender: Male

Species: Vampire

Status: Pureblood - Adolescent



In Depth




Appearance: A fairly young vampire with uniquely styled purple hair and striking yellow eyes, Rhexic stands at a measly 4 foot, 5 inches. His skin bears a healthier complexion to most of his kind, but still appears fairly pale. He typically wears a black jacket with orange bordered outlines appearing around the collar, wrists and edge, with black boots to match. However, his pants are a fairly light grey and seem to contrast greatly with the rest of his clothing.

Though being fairly short has its shortcomings, Rhexic's being thin can have its advantages. Namely there are places he can reach or find that none with bigger builds or taller physiques can hope to reach. And aside from his physical ability increase associated with his vampire heritage, Rhexic has also been gifted with a natural dexterity and agility commonly found in those of his size.

Typically favouring darkened clothing overall, but mostly casual items which can afford him to laze around comfortably, Rhexic isn't interested in individuality associated with clothing styles. As such, he can be found in almost anything, especially when he's certain he will not be leaving the grounds for whatever reason.


Personality: Rhexic is an unusual kid. He's in a fairly unique situation compared to many others of his kind. Most would assume by association that vampires and their kin all share in their levels of bloodlust, but Rhexic couldn't be more different to his own parents. Where his parents have managed to curb their outlandish behaviour of tearing mortals apart, Rhexic is currently sitting on the fence, unable to control his own hunger urges when they spur and unsure about whether he should. He views all mortal beings as food by default, though it is thanks to the teachings of his parents and their enviable calm controlled demeanours that have paved the way for him to see the world with open eyes. Namely, that in such rare cases, playing with one's food just might be okay.

Finding it generally difficult when it comes to making friends of any kind, even so much as starting conversations with others, Rhexic lacks the level of charm associated with vampires in general. High-class, suave and intelligent, this young vampire displays none of these natural gifts and displays no interest in learning how to harness them. His parents would also describe him as being largely lazy by normal standards as he typically prefers to laze about the dwelling and waste any number of years away doing nothing. As one might expect, this becomes a vicious cycle for Rhexic as he is unlikely to find something of interest if he doesn't seek for himself.

Usually preferring when others would undertake tasks for him or perform simple (and difficult) errands/tasks in his stead for him, Rhexic can be easily pleased when others cater to his every whim. Whether they are aware of it or not. This means that should he ever find himself in a foul mood - others who present him with gifts or perform a task for him can very quickly curb whatever negative emotions he happens to be experiencing. Of course, numerous favours undertaken for him can serve to send him into a blissful high.

As mentioned previously, Rhexic is prone to brief moments of uncontrollable bloodlust brought on by his hunger. These dramatic shifts in his behaviour and mannerisms seem to irritate and annoy him to some extent but he never seems motivated to feed himself, which would prevent these very urges. One of the few things he does seem to enjoy is daytime itself and those associated with it. But for obvious reasons, is depressed by it as well.

Mostly seeing himself and his kin at the very top of the 'foodchain' of the various realms, he is under the impression that much of what takes place in the realms is beneath his notice. Or even that all things belong to him and his family in some way or another. Morals are sporadic at best within this youngster, and though he is open to suggestions from others and such, being outright given orders by others (especially those 'beneath' him can usually bring about a negative change in his demeanour.


Abnormalities/Abilities


Physical Prowess: Rhexic's physical capabilities are meet and exceed those of many of his vampire peers. Being a Pureblood vampire ensures halflings of the same species can't hope to best him in these regards and other Purebloods will see themselves matched except in certain circumstances. With this young vampire able to best the underprepared, it ensures anyone foolish enough to cross his path will not live to tell the tale.

Faster than some can hope to react, strong enough to shatter bone, Rhexic's battle strategies would usually revolve around closing the gap between himself and his chosen targets to then deal a deciding blow. While he normally chooses to simply attack with simple punches for blunt damage, he is not above using his very nails combined with his strength to inflict piercing and cutting damage in especially rare situations.

His durability, stamina and recovery abilities easily enable him to utilize this style of fighting with little regard for caution. Which can be both a blessing and a curse in some cases. His durability allows him to shrug off physical damage on part with his own strength with minimal difficulty, while his very stamina itself can allow him to exert himself to his very limits for several hours without needing to rest. His recovery abilities are also fairly extraordinary in that entire limbs can be regenerated after a week of constant sleep and rest. Though this can be accelerated by a couple of days if he is able to drink substantial amounts of blood. Smaller wounds, however, can take just a couple of hours to disappear.

Reiatsu Control: Though Rhexic's main strength is entirely based upon his physical power, movement speed, and recovery; Rhexic has other gifts which allow him to perform quite a few notable feats. Such as creating and generating limited numbers of Reiatsu orbs which can generate artificial light, alter his center of gravity to the point where he is capable of walking up walls and ceilings (sometimes pulling/pushing small, weaker beings at a whim) and can augment his own physical durability and attacking power by coating himself in varying degrees of his own Reiatsu.


Weak Points


Certain other species known for being natural problems to the Vampire can be factored under this list. In fact, even those not typically found in this list can be marked down as a primary threat to Rhexic for one reason or another. However, most notably, Lightbeasts and Halgians pose a specific problem to Rhexic for their light-based abilities alone. Other such creatures fall under this same category in particular for their natural defences against physical attacks or their immunity to the blood-draining abilities of the vampire. Such being Golems, Ghosts and other such intangible beings like Elementals.

Light magic has been noted as an issue, but natural light is also a cause for concern for Rhexic due to extreme exposure being enough to kill him within an hour. This can depend wholly on whether he has managed to feed himself before exposure as well as whether exposure is sunlight consistent. Agonising pain awaits him in the light, which is enough of a deterrent for him to follow a normal nocturnal lifecycle. Though he still can't help himself staying out 'late' for that same reason.

Not feeding for a couple of days is possible, depending on how healthy Rhexic is throughout. But eventually as one might expect, he will eventually fall into a haze where he will do whatever he can within his power to hunt down and feed upon other beings. In this state of desperation, he is unable to think rationally and will only move based upon instinct alone. Whatever short-cuts are open to him, he will take to ensure he gets fed quicker, and recognising friend or foe in this state is next to impossible. There is no bargaining or reasoning with him when he is like this and the haze will not vanish until he has ingested however much blood his body requires at the time. The longer he's gone without blood, the more he'll need to drink to bring himself back.


Previously...

Surprisingly, there isn't much to mention for Rhexic's past. He was born to two vampire parents who had already learned to control their urges and had seen what their bloodlust wrought. Neither wanted the same for their son, so proposed to adopt a more peaceful lifestyle in the hopes that Rhexic might in turn do the same. And, for the most part, this was successful. Rather than go on blind rampages fuelled by bloodlust, Rhexic instead adopted a much more relaxed, bored outlook. Preferring to laze around the castle for the majority of the time or sleep wherever possible.

There were occasional times in his first century that he opted to venture out of his castle grounds and explore the realm around him. And from there, he was able to observe others of different species. There were never times when he would try to make friends or engage with others of his own accord, no matter how much his parents tried to encourage him of such. But he had no interest in doing much other than waste his days away in comfort and luxury.

That is until moments when he would experience the insatiable thirst for blood. There were days where he would succumb to the haze of his mind and hunt down any wayward mortals to consume, but once brought out of that daze, he would immediately return to his parents and go straight to sleep. Ready to continue the cycle yet again.
Mar 9 2018, 05:46 AM
PLAYERS INVOLVED: @NyteDaez & @Mikhail

SETTING: Millirand - The Darklands

WEATHER: Cool for the most part. The earth is damp to the touch and the air is cool with moisture. Wind is gradually picking up but won't become anything than a gentle brush against the skin.

TIME: Early afternoon, gradually darkening sky with ebbs of light filtering through the retreating clouds in the skies. Another hour or so and the sky will take on the orange sheen associated with beginning sunset.

CHARACTERS INVOLVED: Liz (Mikhail) & Wyatt (Nyte)
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