by tooth & claw dragons

where darkness and chaos reign...
Welcome to the land of dragons and elves; demons and death. Here, you may weave tales of all creatures, great and small - magic is found in everything, and many worlds one can explore are open for discovery. By Tooth And Claw Dragons, often shortened to BTACD, is an original high fantasy role-play site with over eighty species and ten solid worlds, fifteen years strong. Freedom of creativity is boundless within the established lore, and member suggestions are not only accepted, but encouraged. We release new content monthly, and are always expanding our wondrous Realms. Come and play with magic, honor the great gods, and beware the balance that governs all...
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The Old Man of BTACD
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Location: Over the hill or underland or just behind the tree.
Born: 17 March 1986
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Mentally creative endeavors.
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Gender: Male
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Joined: 11-September 15
Status: (Offline)
Last Seen: Today at 01:42 pm
Local Time: Mar 24 2018, 04:51 PM
1,267 posts (1.4 per day)
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My Content
Mar 18 2018, 06:11 PM
PLAYERS INVOLVED: Fyfergrund, Nerroth

SETTING: Fyr'krae, Driakkion

WEATHER: Clear, slightly hazy skies.

TIME: 3 Days past Current

CHARACTERS INVOLVED: Fyrendrang (Fyfer), Nirania (Nerroth)
Mar 16 2018, 10:22 AM
Name: Morpheus

Age: Adult

Alignment: Neutral Light

Race: Umbran Circadian/Terravyrn

Appearance: His body is long and slender like a circadian's, and his legs and neck are long and slender like a terravyrn's. His tail is as long as the rest of his body combined. Small, blue-black, metallic scales cover his body, though the scales on his tail gradually take on a silver sheen, leaving his tail-tip and the tuft of fur on it a gleaming silver shade. A circle of star-like gems girds his neck like a necklace, and he wears a silver chain around them to accentuate the effect. A silvery gem is inset into his forehead, just in front of his single, long, slightly curved horn. A bright blue gem adorns the tip of this horn. His long mane is a dark purple shade, and decorated with various gemstones he has collected. His eye-sockets are empty, and a dark purple crown adorns his head, tipped with white gems. His wing membranes are ethereal-looking, arranged in two pairs, one on his shoulders, one on his hips.

Personality: Crafty and cunning, often whimsical, and generally unpredictable. He tends to conceal himself with total invisibility and drift around in the air, only revealing himself on brief occasions. He enjoys playing games with people he meets, and keeping them guessing about his true nature and motivations. He especially likes games of chance. Despite his trickster mentality, he truly does mean well. His umbran nature means he tends to sleep throughout the day, and spend the night wide awake, though he is not so susceptible to being Sun-Struck due to his terravyrn heritage.

Abilities: His terravyrn heritage grants him the ability to absorb all elemental magics without harm. His umbran nature allows him to see through even the strongest illusions, and detect lies and deceit. His eyeless sockets can see through the deepest of darkness. He is a strong, agile flyer, capable of amazing acrobatics in the air. He can conjure potent wards, turn completely invisible, and become as intangible as a ghost. When ethereal, he is unable to attack or be attacked, and can move exceptionally fast.

With Zeldrima's blessing, he can grant wishes to those who pay him, usually in the form of a small gemstone, wagering the value of the stone against the wish. The greater the wager, the more potent the wish can be. Once a wish is made, he must do what he can to grant it, though he decides to interpret it varies.

Weaknesses: There are limits to what kind of wishes he can grant. He is unable to outright kill anybody, or return the dead to life. And any wish he grants will have an equal drawback of some sort. He is also unable to grant any wishes for himself. While he can help others as he pleases, he is forbidden from granting wishes without payment.

History: Morpheus dedicated his life to Zeldrima at a young age after the goddess bestowed great fortune upon his family at his request. He remained true to his oath, and found great favor in her eyes. She chose him as her Ward, and tasked him with wandering the Realms, spreading good fortune in her name, though at a price, and with an element of luck to the whole affair.
Mar 9 2018, 12:37 PM
Name: Casimir

Age: Adult

Gender: Male

Race: Kaveri; Songbird

Alignment: Neutral Light

Appearance: Casimir is a fairly typical songbird kaveri. He is shorter than most other humanoid races, slender of build, and covered with sky blue feathers on his head, back, and wings, with white feathers on his throat and belly. His beak is a dark blue-grey shade, and his eyes are a soft brown color. He typically wears a plain, white, loose-fitting tunic.

Personality: He shares his people's overall disdain for conflict, but, unlike the, he views hardship, even in war, as necessary for survival and innovation, believing that an overabundance of peace and security leads to weakness and decadence. He is easy-going and often cheerful, and enjoys wandering whenever he can to better enjoy his surroundings.

Skills/Abilities: Fittingly, songbird kaveri that he is, his song can be infused with magic. primarily healing, though he can also instill a sense of peace and calm in whoever is listening. On the flip side, he can sing a more discordant song that can distract and disorient. He is quick and agile, and often carries a three-section staff for self-defense. His is also a skilled air-mage. He can mimic the sound of many flutes and similar instruments.

Weaknesses/Flaws: Songbird that he is, his bones are light and relatively delicate, leaving him vulnerable to heavy blows. His slender frame leaves him vulnerable to freezing temperatures. Should he face an adversary he cannot flee from, and who is resistant to his magic, he would be hard-pressed to emerge unscathed from such an altercation.

History: He hatched in a wagon belonging to a band of wandering entertainers, and learned their trade from a young age. However, while in his adolescence, the band fell victim to a group of marauding demons in service to Chamenos, and several of them were killed. Casimir escaped, blaming the group's complacence as much as he did the demons for their deaths. He determined to avoid such complacency in his own travels, encouraging others to remain wary and ready to defend themselves lest they also fall victim to attack.
Mar 9 2018, 11:26 AM
Name: Rhiandara

Age: Adolescent

Gender: Female

Race: Void Dragon

Alignment: Neutral

Appearance: Small, blue-black scales adorn her body, and a dark purple frill crowns her head. Her slender body takes th shape of a wyvern, with her black-feathered wings affixed to her forelegs. Her long, narrow tail ends in a flexible tip. Her eyes and the gleaming orb in her chest are bright blue.

Personality: Rhiandara is struggling to find her true self in the midst of the memories of her ancestors. These memories awakened within her at a young age, and she spent much of her childhood losing herself in memories of the past that these memories imprinted themselves deeply into her mind. Now, as she is starting to mature, she often secludes herself so that these ancestral memories don't impact her thoughts, allowing her to meditate and try to form her own thoughts.

Skills/Abilities: She was hatched with black reiatsu, further empowering her connection to the Void. She can move in and out of the Void at will, and transport others through it as well. She can use this connection to block or redirect attacks, or to send others through a portal to another location. She is also a gifted Seer, able to enter states of trance to seek visions. She can use her reiatsu to form visible representations of these visions, projecting gleaming blue-black images from her eyes.

Weaknesses/Flaws: Her weak sense of self makes it hard for her to fully separate her ancestral memories from her own. As a result, she is prone to be overly attached to those she knows can't be from her past memories. She is also severely weak to light magics, and strong natural light can disorient her.

History: Unlike most of her kind, her ancestral memories fully surfaced when she was still a child, little more than a hatchling. Since she was still young enough to be highly impressionable, these memories threatened to overwrite her mind. When she reached adolescence, she began to form her own identity after seeking solitude.

Eventually, loneliness led her to leave her self-imposed exile from the Realms, and she sought out anybody who might understand her struggles and be able to help her overcome them.
Mar 6 2018, 07:12 PM
Name: Tyndareus

Age: Adult

Gender: Male

Race: Nehmian Lion

Alignment: Neutral Light

Appearance: A large, muscular lion with a white mane and pale grey pelt. His eyes are a gleaming blue shade, and gleaming silvery markings adorn his neck, shoulders, and flanks, though these markings are largely hidden beneath his mane and armor. His armor is crafted of divine metal, trimmed with gold plating and inset with gleaming red rubies.

Personality: A seasoned warrior with a long, distinguished career, Tyndareus is a brave fighter and valiant leader, commonly placing himself on the front line of any fight. He believes a ruler shouldn't ask their followers to do something they themselves wouldn't do. Outside of battle, he is generally level-headed, but boisterous. Despite this, he is perfectly aware of his strength, and can be extremely gentle with cubs, and those who he deems friends.

Skills/Abilities: His already great strength is further enhanced by his armor, and his sense are quite keen. His stamina is considerable, and his thick armor provides him great defenses. He s highly proficient with lightning, air, water magics. He can use these together to conjure powerful storms, and call lightning down from the clouds.

Weaknesses/Flaws: He is weak to earth and dark magics, and his size and armor reduce his agility to an extent. When caught up on the heat of battle, a clever enough opponent can draw him into a reckless fury.

History: Tyndareus often found himself getting into trouble as a cub, often finding himself drawn into fights after losing his temper with his fellow cubs. Over time, as he matured, and was taught to control his temper, he became more even-tempered, and learned to control himself. His willingness to fight was focused into stalwart bravery in defense of his kind, or in battle alongside their Halgian allies.

Over time, he gained much respect in the pride, and eventually earned the position of Archon. Now, he is entering his fourth century of life, and still retains his strength and love of life. He has long upheld the pride's alliance with the Halgian Empire.
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